343 Industries just posted this on their official site, including our latest batch of concept art for the game.Here are Frankie’s comments from the article.
As you’re probably aware, my boss and studio head for 343, Bonnie Ross, officially announced the next installment in the Halo saga: Halo 5: Guardians, coming in fall 2015 for Xbox One. I will be up front and admit that I don’t have much more detail to add, but here at Waypoint, our conversations tend to be a little more insider, a little more familiar. And this is no exception.
Last year at E3, Bonnie famously said, “Your journey begins in 2014…” Wait — hang on — you thought: “What journey is she talking about and why is Chief wearing a poncho?” Okay, some might call it a cloak, but the fact remains – you knew something more nuanced was afoot. So it’s quite likely that Bonnie’s 2015 release announcement today surprised no one in the Halo community. In fact, I suspect most of you who read the Halo Bulletin regularly anticipate there’s even more to come.
Well you might be right, but we’ll have significantly more to say about that at E3 and beyond. Suffice it to say, another shoe has yet to drop.
But getting the Halo 5: Guardians announce out of the way is a big weight off our shoulders. This audience has correctly stated and assumed that you can’t necessarily squish a full Halo game into anything less than a three year development schedule – and at least up to and including Halo 5: Guardians, that’s more or less true.
But we’re not just making a new game in that three year span, we’re also making a new engine. During the development of Halo 4, we pushed the Xbox 360 and the engine to its limits, and we were happy with the way we were able to make the Halo universe look. The Xbox 360 still has a few tricks up its sleeve, even now. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.
Bonnie also called out 60fps and dedicated servers last year – attractive, desirable, and possibly expected upgrades to the Halo experience. After all, we won’t be the first 60fps shooter out there. That said, these must-haves are not necessarily easy to achieve.
Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.
So that’s it for now, but E3 is just around the corner. So if you bide your time and hold your breath, you won’t have to wait too long to hear about the next steps on this Great Journey.
Franchise Development Director
Frankie rounded off the article with that gorgeous piece of concept art.
There’s a lot of things to digest about this piece of art – from the design elements of the structures, to the weird stature, to the return of the flying squids.
It’s safe to say now that these are 110% certainly not Forerunner structures, as I speculated in my previous post. Something of particular note here is the giant statue of what actually looks like a Sangheili – you can make out four mandible guards and the curvature of the helmet looks like the Arbiter’s helmet. It appears that the statue is also holding a Covenant Carbine, but I really can’t say for sure.
Again, we see very Arabic-inspired designs which leads me to believe that these might be ancient human structures, but at the same time you’ll notice there are what appear to be two moons in the sky which could be Suban and Qikost – the two moons of Sanghelios.
It’s frazzling my mind trying to wrap my head around it! What secrets could the ancient Sangheili have? Could there be a potential connection with ancient humanity we don’t yet know about?
I guess we’ll find out in 23 days…