Motives and goals are the key to any conflict, though the endgame, what everything is building towards, may not always be clear.
You might think it strange that I’m choosing the Flood, of all foes, as an example of this. Surely, you say, their goal is singularly to just infect everything and everyone, right?
Yes, you’re absolutely right. But that’s the boring way to look at it, honestly. The Flood is no simple parasite as we once thought, we know them now as the twisted remains of the Precursors born out of a powder that was meant to regenerate their old forms in the wake of the Forerunners lashing out at them. That powder became distorted over the passage of ten million years and brought only sickness and disease to all it touched. From there, the Flood’s ultimate goals, the nuance in which they’re presented to us, and the possibility of internal dissent make a recipe for a very interesting examination of what their future involvement in the Reclaimer Saga may mean… Continue reading
We’ve covered some interesting topics recently, wouldn’t you agree? Forerunner architecture, the ever-present ambiguities of the connection between humans and Forerunners, the San’Shyuum and their potential role in the Reclaimer Saga’s future…
There’s a common theme in all of these posts.
I have no end of things to talk about when it comes to Forerunners, their era is my absolute favourite part of the Halo universe and the fiction that surrounds them is just… well, inexplicably marvellous. But today, I want to focus on one particular Forerunner who we all know whose influence spans millennia. Continue reading
Posted in Analysis, Gaming
Tagged 343 industries, bungie, forerunner, forerunner saga, greg bear, halo, halo 3, halo 4, IRIS, librarian
The Forerunners lived as a space-faring race for over ten million years, their population likely numbering in the hundreds of billions. They were a genetically and culturally diverse people, with their Ecumene spanning over three million worlds.
And yet, some people think that their architectural style is singular, uniform… that it has just remained the same across time.
Well, is this the case? What examples of architectural diversity can we pick out with reference to the lore? And what does this ultimately tell us about the Forerunners themselves?
I can promise you answers to these questions, and hopefully change the way you think about the Forerunner playspaces many of us take for granted in the games. Continue reading
This is a topic that I see no end of discussion of, and rarely is it actually a productive one. Please pardon my cynicism on the matter, but the discussion regarding the exact nature of the relationship between humanity and the Forerunners is often used for the purpose of slandering 343 for allegedly retconning the idea that humans and Forerunners are the same.
This is false. Seriously, anybody who posits this as a legitimate claim has, in all likelihood, not actually paid attention to either Bungie or 343’s fiction over the years.
So let’s examine this argument, shall we? This may take a while… Continue reading
Here’s a suitably obscure but important lore topic to kick off my first post of 2015.
The San’Shyuum, better known to the wider audience as ‘the Prophets’, are one of the most important parts of the Halo story in ways that I don’t think we even fully understand yet. From their ancient alliance with humanity to their stewardship of the Covenant, the San’Shyuum have wormed their way into many important events and have constantly provided us with a great deal of mystery.
This post will aim to examine some of those mysteries in detail, and perhaps shed some light not only on what happened to them after the fall of the Covenant in Halo 3 but also what future role they may play in the Reclaimer Saga. Continue reading
Posted in Analysis, Gaming
Tagged 343 industries, bungie, covenant, forerunner, Forerunners, halo, Janjur Qom, mendicant bias, prophets, reclaimer saga, san'shyuum
By now, you’re all probably waist-deep in Halo nostalgia following the release of the Master Chief Collection – and rightfully so! The amount of content it has is absolutely staggering, there’s going to be a wealth of things to pick through and I’m thoroughly overwhelmed as I’m trying to get my head around Broken Circle, Nightfall, Halo 2 Anniversary’s Terminals, the updated encyclopaedia, and so on.
But I’d like to take a moment to look at a very specific scene in Halo 2 Anniversary, putting the awe of Blur’s beautiful cinematics aside for a moment to examine that it’s not just Halo’s combat that has evolved over ten years but the storytelling too.
For this, we’re going to examine the differences between the opening scene of The Arbiter. Continue reading
Posted in Analysis, Gaming
Tagged 343 industries, arbiter, blur studios, bungie, h2a, halo, halo 2, halo 2 anniversary, halo 3, master chief collection, rtas vadum, thel 'vadam
So, it has been some 4 years now since Bungie last released a game, and ever since the mention of a new IP being developed by one of the great titans of the industry, people have been eager to see what was in store.
(Console-exclusive content! Pre-order bonuses! The firing of grizzled ancients!)
The beta was a phenomenal success, I enjoyed it very much, and Bungie has allegedly made back the entire $500 million budget that was pumped into this Triple-A development juggernaut in a single day. Suffice to say, regardless of the game’s quality, enough people were nipped by the hype machine to make Destiny an instant success – so well done, Bungie. You’ve not only made your cake and eaten it, you created a trans-dimensional machine that has allowed you to get the cake back before it has even been digested.
However! Let’s not get our heads in a tizzy over this, let’s not get so hastily swept up in praise and merriment just because Bungie has crafted a success (did anybody even doubt this would happen?), for there are things that need criticising to keep us humble. With the help of my objectively correct opinions, let’s take a look at one of Destiny’s biggest stinkers.
The story… Continue reading