Onto the third mission of the campaign, titled Forerunner. This marks the end of the first of Halo 4′s three acts in the story, the set-up where we’re introduced to the characters, their relationships, the world they live in, the disruption of the status quo, and so on. The end of the first act typically comes when the narrative hits a turning point where the lives of the main characters are changed forever, we see this in Halo 4 through the awakening of the Ur-Didact.
Generally, the end of the first act leaves us with a question which the narrative seeks to resolve by the end of the game. Forerunner leaves us with a good number of questions which are tied in directly with the main themes of the game, all of which ultimately feed into the Reclaimer Saga as a whole.
“We had to create a situation that was going to knock him out of his comfort zone; the Master Chief has settled into this comfort zone of being ‘the hero’. It’s interesting, early on how we discussed about the hero’s journey, and like ‘how do you have a hero’s journey when he’s already a hero’? The journey is the important part, the growth is the important part, and so really where does he still need to go as a human? That became the key not just the story of Halo 4 but the entire trilogy.” ~ Chris Schlerf, Making Halo 4: A Hero Awakens
The agenda for what John is to be faced with for the rest of the story is therefore made abundantly clear. For 343 Industries, the question of how to knock John out of his comfort zone and deconstruct his role as ‘the hero’ comes in two flavours in Halo 4 – Cortana’s rampancy, which continues to deteriorate over the course of the story, and the introduction of John’s first proper nemesis, the Ur-Didact. Continue reading